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Onyx Bolts are only GP/XP. They are the fastest ones out of all of the others. Your XP rates can range from 30 an hour for Opal, and 1.


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A relatively fast an cheap way to train until High Level Alchemy is unlocked is by splashing the Curse spell. Take a full set of armor with either.


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This method of mage training provides the fastest Magic XP between levels ​ This method can be quite expensive but provides generous experience rates​.


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Can u guys tell me what is the most efficient ways to train magic since i need bursting in mm2 tunnel is very fast + gives hp but is pretty expensive. around k xp/hr i Charming interactions like this remind me why I keep returning to OSRS.


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Our OSRS magic guide will help you level the skill fast, and let you Casting any of the spells will give you a specific Magic XP in addition to.


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A relatively fast an cheap way to train until High Level Alchemy is unlocked is by splashing the Curse spell. Take a full set of armor with either.


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Can u guys tell me what is the most efficient ways to train magic since i need bursting in mm2 tunnel is very fast + gives hp but is pretty expensive. around k xp/hr i Charming interactions like this remind me why I keep returning to OSRS.


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Players who don't have access to maniacal monkeys can alternatively burst skeletal monkeys in the Ape Atoll Dungeon, however, this is slightly slower and more expensive compared to maniacal monkeys. The benefit of this spell is that it only requires one inventory space for astral runes and an equipped steam battlestaff or an elemental staff with water runes and a tome of fire to be cast, and it does not interrupt any actions such as fishing. This method is immensely click intensive, so it may not be desirable. To avoid killing your target, you can bring runes for Fire Strike and set it to autocast. Once clicked, it will string each amulet one by one in your inventory, giving you experience for each amulet strung. To do this, you will need to alch an item, teleport straight after, click the high alch before you spawn and click the item as soon as you spawn. One could also equip the Ardougne cloak for a quick trip to the Ardougne Monastery to recharge prayer points before taking an amulet of glory back to Edgeville; this will allow you to have protection prayers on while travelling to the obelisks. It is possible to do casts an hour, so the calculations use an average rate of casts per hour. One may also consider participating in the Alchemist's room in the Mage Training Arena. For macro efficiency, it is best to cast High Level Alchemy while training other skills, such as training Agility , low-level Hunter or doing farming runs. Players can also use this method in Pest Control. Recommended equipment includes Staff of earth or alternatively a Mud battlestaff with armour that provides negative magic bonuses ex. It is recommended to be at the Grand Exchange while doing this technique to constantly buy leather and to sell them. The costs below have been calculated assuming that an elemental staff is used for each cast to replace the need of basic runes. One may begin casting Plank Make spell from the Lunar spellbook at level 86 Magic. Due to this, a decent Defence level and a lightweight shield is recommended. You can also head to the Edgeville Monastery to train on Monks , as they heal themselves and do negligible damage. Cast High Level Alchemy on various items for 65 Magic experience per cast. Remember to use the appropriate elemental staff to eliminate the need for extra runes to save money and inventory space. Furthermore, it means that there is only one place in the inventory that you need to click. Making gold bracelets from gold bars and alching them requires little initial investment and often breaks even, however this requires spending time which many find to be better used in other activities. At level 82, a player unlocks Magic Imbue on the Lunar spellbook. This article is about the pay-to-play guide. Weight-reducing gear is also recommended as lots of running is required. Starting at level 19, one could repeatedly 'splash' Curse to gain Magic experience. Good spots to train with Curse include the skeletons at level 1 Wilderness , the caged Monk of Zamorak at Varrock Palace , or the caged Lesser demon inside Wizards' Tower , though with a magic bonus of , any monster that can be safespotted is suitable. With this technique, it is possible that the player can gain very small profit if using dragonhide to tan. Do not make large investments here, because while it may seem profitable, the active trading prices are much lower. It is not only efficient for Slayer, but is very fast Magic experience and can even turn a profit. This technique can gain over , experience per hour or even higher if focused. With decent concentration, players can achieve , experience per hour, and using mahogany planks may even yield slight amounts of profit. The teleport location to tele alch is Camelot, as the teleport icon is near the high alch icon giving you enough time to reach the other icon before the action is complete. Start a Wiki. Not only will this allow you to alch without constantly having to bank, but it also eliminates the risk of accidentally alching your worn equipment if you left-click 'wield' on an item you were trying to alch. Note: If Curse lands on an enemy, it cannot be recast on that enemy until the effects wear off. Use Superheat Item to create bars. Cast High Level Alchemy on noted items whenever possible. Make sure to equip either a fire or air staff , since they can autocast spells and negate some of the rune costs. This method allows you to train on weak monsters without safespotting, and it also allows you to temporarily idle while still gaining a small amount of experience, though less magic XP is earned for the money spent on runes. It should be noted that the path to the obelisks to charge the orbs are somewhat dangerous, as the path to fire and water obelisks in the Taverley Dungeon requires the player to pass by Blue and Black dragons , Black demons and Poison spiders , and the path to earth and air obelisks requires the player to go through low-level Wilderness in Edgeville Dungeon player killers are common in this area and a couple of Black demons. It is suggested to have 25 spaces open for the leather, 2 for the runes, and any item to fill up the last inventory slot to prevent the extra loss of gold from runes. Note: this method is not economically viable in most instances. Selling the bars could allow you to break even, take a loss, or make a little bit of money depending on the prices of nature runes and steel bars. Tele alching at Ardougne is , experience per hour, but is a lot more expensive at the cost of an extra law rune per teleport. Leaving offers on the Grand Exchange for long periods of time is productive to get the items cheaper if the player can afford not having the cash required available for the time being. Using Ardougne Teleport as your choice keeps you within the range of a guard at all times to stun, and with this experience rates of up to , per hour are possible. To access the spell player must complete Dream Mentor in addition to Lunar Diplomacy, however. This article or section requires a cleanup in order to meet the Old School RuneScape Wiki's quality standards.{/INSERTKEYS}{/PARAGRAPH} Using Fire Strike on monsters is an effective and cheap training method. One recommended target for this strategy is the Monk of Zamorak behind Varrock Castle 's staircase. The downside of this spell is that it may only be cast once every A player can cast it for example when fishing or training Agility. Alternatively, players who have access to the lunar spellbook can cast String Jewellery. Iron armour or Dragonhide with metal shoes. Experiences rates of , per hour are possible. A magic bonus of or lower is strongly recommended. Sign In Don't have an account? Popular items include those that other players massively generate through other skills, such as longbows , battlestaves , dragonhide bodies and platebodies. Using a Smoke battlestaff is recommended for this method. Tele alching at Camelot gives ,, experience per hour and is the cheapest of the two requiring a single law rune per teleport. {PARAGRAPH}{INSERTKEYS}Efficient ways of training Magic are typically mundane and usually involve repetitive clicking. This makes sure that you do not miss a tick when doing this. This allows the spell to be cast repetitively without having to wait for the draining effect inflicted on the enemy to wear off, though it cannot be autocast. This allows players to quickly reach level 10 Magic without spending coins on runes. Maniacal monkeys frequently drop 1-dose prayer potions which can negate the cost of using Protect from Melee. The spell turns one log at a time in the player's inventory into planks, though coins are also required. When low on health, the player could eat some food while banking. It is common to lose money casting High Level Alchemy for the purpose of increasing experience, but astute players may break even or find profit in purchasing and alchemizing some items. High efficiency players use this spell to train magic while doing other activities. Equip a Staff of air and hold about 1, law runes, then repeatedly cast Camelot teleport. At level 94, players can cast Ice Barrage on maniacal monkeys at Ape Atoll, similar to ice bursting. This article will go over community favorites and efficient methods. Magic is relatively easy to train, but can be time consuming and expensive. Charging air orbs using an amulet of glory to teleport back to Edgeville gives the player 35, - 40, experience an hour, while earning a few hundred thousand gold an hour. The spell takes 1. At level 80 Magic, Stun-alching becomes available, but does cost much more than high alchemy which is generally free or low loss. For the free players' guide, see Free-to-play Magic training. Contents [ show ]. Categories :. This is due to the Grand Exchange only having a small volume traded and the exchange prices being inaccurate. Players receive bonus experience and are given a chance of negating rune costs when alchemizing certain items in the arena, although often with little monetary gain. It is possible to add in a teleport to this rotation without missing any game ticks. Players receive This will give you about 80, experience per hour. When using the Taverley Dungeon, a crossbow with a mith grapple is recommended for easier banking at Catherby and going back to the dungeon, and when using the Wilderness obelisks, it's recommended to keep a few charged amulets of glory in the bank and use them to teleport back to Edgeville. This is a favorable option if you need to also train your Smithing skill. As of 18 December , Pest Control gives full experience from casting spells. However, it is better to stick with Ice Burst unless you have plenty of money to burn, as Ice Barrage is much more expensive. Optimal utilization of this method yields around 97, magic experience per hour. One example is the Barbarian Encampment, where you can stand in the middle of the rocks and cast Curse on the many Barbarians in the area. Alternatively, 'splashing' Confuse or Weaken or less magic bonus can be an effective option. However, many players find achieving the appropriate levels for teleports , high-level jewellery enchantments , combat spells , and improved magic defences well worth the time and monetary investment. If you cannot reach the bonus, then places, where a large number of enemies can be safespotted, can be used to keep up constant casting, even if Curse does not splash. Cast the basic strike spells on monsters such as goblins , cows , and other weak creatures. Place the noted items on the fourth row, all the way to the right, to eliminate the need of moving the mouse. Additionally, if you have completed Eadgar's Ruse , have fast enough speed and good enough precision, you may consider tele alching at Trollheim at level While it is slower and more attention intensive than alching and possesses a few small risks, it does not cost money outside of a small investment to get started and can even make a profit, as the price of a charged orb is approximately two to three times the combined price of the Cosmic runes and the unpowered orb, returning an approximate gp of profit for each orb. Alternatively, players that have access to the lunar spellbook and have completed the Hard Fremennik Diary can use Tan Leather that grants 81 experience points per cast and can tan up to 5 leather. Using a mud battlestaff is recommended.