🔥 Technological Equipment – d20PFSRD

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Advent Pathfinder Hunters using new "Hunter Rifles". New Plasma Tech weapons for Advent, Advent Plasma SMG and Advent Plasma Hunter Rifle. New Hunter.


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Top Secret Advanced Military Weapons

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Revealing the Links Between Modern Warfare and Our High Tech World David Most of the technology used by Pathfinder has been declassified, but some.


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Most Insane Future Weapons

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The shot from the San Antonio-class landing platform ship tested out what's known as the Technology Maturation Laser Weapon System.


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Top 10 FUTURE WEAPONS Already Being Used

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Beyond just firearms and weaponry, the engineers and alchemists of Alkenstar have crafted and perfected technology to a level far surpassing any other region​.


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Pathfinders are the main scouting infantry forces for the Fire Caste of the T'au Empire. Though the T'au Empire relies on technology for many battlefield tasks, Every Marker Light is networked to support weapon platforms and other units on.


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My favorite so far is the Rail Gun (ambit-trade.ru​weapons/technological-weapons#TOC-Rail-Gun), ideal for.


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10 MOST ADVANCED MILITARY TECHNOLOGIES

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Laser rifle. Source Technology Guide pg. Statistics. Cost 20, gp. Type two​-handed ranged; Proficiency exotic (firearms); Weight 6 lbs. Damage 1d


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Weapon and Armor Proficiency: A savage technologist is proficient with all simple and martial weapons, all firearms, light armor, and shields (except tower shields)​.


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Using Massive Weapons in Pathfinder - There's Rules For That

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Technological firearms and ranged weapons, such as beam weapons, can have different fire modes, allowing even.


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One-Handed Ranged Weapons (Firearms). Name, Cost, Dmg (S), Dmg (M), Critical, Range, Capacity, Usage, Weight.


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THE MOST POWERFUL MILITARY WEAPONS THAT ARE ON A NEW LEVEL

Generally this cost is equal to half the price of the weapon. When the beam hits a target, the death ray then projects a stream of specialized nanites through the beam into the body of the target. The beams of radiation created when the wielder fires an atom gun do not fill the cone in a homogeneous area, and she must still make a ranged touch attack to irradiate a target. An EMP pistol emits a beam of electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. Each attack roll takes a -2 penalty, and its damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. The graviton beam can move objects weighing no more than pounds up to 20 feet per round. Any creatures within 20 feet of the flare must succeed at a DC 12 Fortitude saving throw each round or be dazzled by the intense light for as long as they remain in the area. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a telekinesis spell in its sustained force or combat maneuver versions a gravity pistol cannot duplicate the violent thrust option of a telekinesis spell. An autograpnel looks like a rifle with a small adamantine spike protruding from its barrel. An autograpnel strikes with an effective Strength score of 22 for the purposes of determining damage. If the wielder has the Rapid Shot feat, she can use the additional shot from that as well, but the penalty for all shots fired in that round increases to Slow-Firing : A slow-firing weapon requires a full-round action to use, and thus cannot be used to make iterative attacks. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 15 Fortitude save or be staggered for 1d4 rounds. Price 2, gp; Type two-handed melee; Proficiency exotic; Dmg M 3d6 slash. The chainsaw continues to run constantly after activation, draining an additional charge each hour. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. Price 12, gp; Type one-handed ranged; Proficiency exotic firearms ; Dmg M 2d6 elec. A chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razor-sharp cutting links spins at blinding speed when the weapon is activated. The flare detonates once it hits a target or reaches its maximum range of 2, feet, bursting into a sphere of fire that illuminates a foot-radius area for 1 minute as it drifts slowly back to the ground. For example, if 1 charge is consumed, the target must succeed at a DC 12 Fortitude save to resist the death ray, but if all 10 charges are consumed in the attack, the DC to resist the effects is On a successful saving throw, the victim takes only 6d6 points of damage. A Small weapon weighs half as much; a Large weapon weighs twice as much. However, the user can take a full-attack action to fire twice, as if using the Rapid Shot feat including taking a -2 penalty on all attacks. The next dart fired from the dart gun delivers that liquid into the target immediately upon a hit. Capacity : Unless otherwise specified, this value is the maximum number of charges the weapon can hold. Cost : This is the cost in gold pieces to create the weapon. A creature struck by a flare takes 1d8 points of fire damage 1d6 points of fire damage from Small flare guns , and continues to take the same amount of fire damage each round until the flare is removed. A gravity pistol has two settings—switching between settings is a swift action. Weight : This is the weight of the weapon in pounds. New weapon qualities are listed below. Price , gp; Type two-handed ranged; Proficiency exotic heavy weaponry ; Damage special see text ; Critical —; Range ft. Unless otherwise noted, all firearms in this chapter are treated as projectile weapons for the purpose of determining their maximum range. A successful DC 32 Strength check is required to snap the cord. A flare gun and its ammunition a small, rocket-propelled magnesium charge are completely self-contained and disposable—once fired, a flare gun is useless. Type : This indicates whether the weapon is a light, one-handed, or two-handed melee or ranged weapon. Note : The text of this item has been updated per official errata. If the grapnel misses its target, it can be rewound into the gun as a standard action ; reattaching the grapnel to the gun barrel is a move action. Usage : This value lists the number of charges the weapon consumes from its capacity each time it is activated. These requirements generally consist of having a feat and access to a particular kind of manufacturing facility. This cord has AC 12, hardness 10, and 20 hp. Some GMs may wish to replace Weapon Proficiency firearms with Weapon Proficiency technological firearms to further restrict access to these devices to player characters in their campaigns. Creatures slain by a death ray die spectacularly, seeming to melt into a pool of blood that swiftly fades away. When fired, an autograpnel launches the spike with a muffled bang. A death ray has a maximum range of feet with no range increment. The weights given are for Medium weapons. A gravity rifle is a larger, more powerful version of the gravity pistol , and functions as such except for the differences listed here. In this mode, a gravity pistol consumes 1 charge per round. It functions as an EMP pistol except for the differences listed here. Removing a flare is a full-round action. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. Price 3, gp; Type one-handed ranged; Proficiency exotic firearms ; Dmg M 1d4 pierc. Price 24, gp; Type two-handed ranged; Proficiency exotic firearms ; Dmg M 3d6 elec. Special : This entry lists any special weapon qualities the weapon might have. Price 10, gp; Type one-handed ranged; Proficiency exotic firearms ; Dmg M 1d8 elec. Unlike other nanotech weapons, the nanites that make up a dart do not have any additional effect on the target. A death ray is a handheld, wand-like weapon that fires a harmless carrier beam of energy at a target. When using an automatic weapon to attack all creatures in a line, the wielder makes a separate attack roll against each creature in the line. See the text for more information. Touch : Attacks with the weapon resolve as touch attacks. Most weapons list the damage dealt by Medium and Small versions of the weapon; weapons with only one damage entry deal the same amount of damage regardless of size. An arc rifle is a larger, more powerful version of an arc pistol , and functions as such except for the differences listed here. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. It is also the Knowledge engineering DC to correctly identify the weapon. An atom gun that gains the destroyed condition becomes a source of high radiation to those in contact with it, a source of medium radiation to those within 10 feet of it, and a source of low radiation to those within 30 feet of it. When taking a full-attack action with an automatic weapon, the wielder can fire as many bursts in a round as he has attacks, provided he has enough charges to make all of the attacks. Each creature in the line can be attacked with only one shot from each burst. This information is organized as follows. An atom gun cannot be fired more than 3 times per day. A dart gun makes use of nanotechnology to craft a small pointed projectile that does minimal damage on its own. Automatic : This weapon can act as a semi-automatic weapon see below , or it can fire a burst of shots with a single pull of the trigger to attack all creatures in a line. An instant after the spike punches into a solid target, tiny spurs lance out of it, anchoring the spike in place.

Each technological weapon has a full description, including a set of abbreviated statistics. An arc pistol emits bolts of ionized pathfinder tech weapons that it then electrifies, creating a crackling beam of electricity between it and its target.

Note that Exotic Weapon Proficiency heavy weaponry works similarly to Exotic Weapon Proficiency firearms in that it allows access to a wide range of similar weapons. If it blackjack towing a creature, it remains lodged in the target and connected to the rifle and its wielder by the metal cord.

A gravity pistol is one of the most advanced pieces of technology ever found. If used against pathfinder tech weapons, an autograpnel can pull an item that weighs 25 pounds or less back to the user as a full-round actionor it can pull a heavier object that weighs no pathfinder tech weapons than pounds back to the user at a speed of 20 feet.

Roll to confirm each attack roll that threatens a critical hit separately. An atom gun is a cruel weapon that harnesses the pathfinder tech weapons energies of a miniaturized nuclear reactor to create a focused cone of radiation that blasts and sickens those caught in the beam. Pricegp; Type one-handed ranged; Proficiency exotic firearms ; Damage special; Critical —; Range ft.

Semi-Automatic : A semi-automatic weapon normally fires one shot as an attack. Price 8, gp; Type two-handed ranged; Proficiency exotic heavy weaponry ; Damage as grenade; Critical pathfinder tech weapons Range ft.

When firing a death ray, the wielder must decide how many charges of nanites she is consuming, to a maximum of Even if the wielder engineers a method of using a larger reserve of nanites than normally come in a canister, this maximum does not increase. Price 20, gp; Type two-handed ranged; Proficiency exotic firearms ; Dmg M 2d6 elec. A single burst with an automatic weapon consumes 10 charges. If an atom gun gains the broken condition, it begins to leak radiation and becomes a source of low radiation to all creatures that touch it. The spike trails an incredibly strong and thin metal cable behind it. The small core of radioactive material in an atom gun is powerful enough to keep the weapon charged for tens of thousands of years, but the weapon becomes incredibly hot when fired, dealing 1d6 points of damage to the user and subsequently beginning a cool-down protocol, during which the weapon cannot be fired for 1 minute. Instead, a dart gun contains a small reservoir above its handle into which a single dose of a pharmaceutical, drug, poison , or even potion can be poured as a standard action. Proficiency : This entry lists whether the weapon is simple, martial, or exotic. It uses a focused beam of gravitons to create a bolt of force. The type of damage dealt by the weapon is listed after the damage value. Craft : This is the Craft DC required to create the weapon. Construction : Certain requirements must be met for a character to craft a technological weapon. A creature struck by an atom gun attack suffers the effects of medium radiation. Creatures adjacent to a lit flare are also blinded for 1d4 rounds on a failed save. As with magic weapons, a technological weapon can be sold by PCs for half this value.